Week 1: collection and feedback

After several days of data collection, the team members checked the popular voice-activated games on the market today and summarized several feasible ways to play. For example, it supports real-sounding technology, uses a microphone to receive voice, allows players to use preset voice commands, and combines the auxiliary functions of keyboard and mouse.Combine collected information and cases, such as “Don’t Stop! Eighth note sauce” which is popular in Japan and major social platforms. this game also takes sound interaction as part of the core elements of the game. Finally, we decided to make a game where the louder the sound, the faster the animal runs.

“Don’t stop! Eighth note sauce”, a game that has become popular in Japan and major social platforms, also uses sound as a part of the core element of the game.

Game introduction

The game is a sound interactive game. The user controls the volume by manipulating buttons, decibels, and small animals will react differently with the volume decibels.

Small animals are timid by nature, and only emerge when there is no sound interference. If there is a sound, you will hide immediately.

The game draws inspiration from classic games such as peekaboo and gophers. In essence, it explores the way animals protect themselves, that is, psychological defense mechanisms.

There is a hierarchy of decibels. The louder the sound, the greater the reaction of the animal. For example, a small animal will be scared to walk at level one, run away in fear at level two, run wild at level three, and faint at level five.

The player consciously interferes with the behavior of small animals by playing a role with God’s perspective behind the screen.

Psychological defense mechanism-the way of self-protection of animals

Self-defense seems to be the instinctive reaction of every creature when its own safety is threatened. In order to adapt to the environment and avoid threats and attacks, there are many ways for animals in nature to protect themselves, such as hiding, deceiving, deterring, self-defense, counterattack, and escape.

Darwin believes that it is not the strongest of the species that survive, but the one most responsive to change. The game pays attention to and quotes the self-defense behavior of animals and puts it into practice.

For example, when human beings encounter painful and uncomfortable things, they will choose entertainment and recreation, too much rest to relax, and temporarily escape the urgency of high pressure.

The avoidance behavior of animals is actually a kind of psychological defense mechanism at work. It is a passive defense. The essence is to use avoidance and negative methods to reduce the pain of frustration.

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