Week 2 Second discussion

  1. The members of the group know each other and clarify our major and skills.
  2. We decided to choose the interactive animation project, hoping to make animation in a creative interactive way.
  3. The initial idea is to use sound to interact. The protagonist of the animation is a running small animal. The louder the user input, the faster the small animal runs.

Chenge Yang is responsible for the program development of the game prototype, using the Unity engine to realize the sound control animation interaction function and the sound input function. That is, the technology that supports the real sense of sound mentioned in the last meeting, using microphone radio and combined with the function of the mouse and keyboard

Luo Tang is responsible for the protagonist’s image design and animation production, unified style, uses Procreate to complete the drawing of 2D animation, and uses https://ezgif.com/ to export the animation to PNG format as required, and cooperates with the team members to successfully import unity.

Ziqi Wang is responsible for the protagonist’s image design and ICON, UI design, and drawing prototype sketches.

After this meeting we decided to make a game where the louder the sound, the more scared the animals.

Our game called Frightened Animal

Voice control games are a genre that has become more popular in recent years. They generally do not require high player operations, but they require you to have a good voice and a cheeky who is not afraid of being beaten because of disturbing the people.

This game does not need much sound. Because in the game you will become a great magician, all operations need to be completed by yourself. The spells are in English and the game’s own language. Imagine yourself yelling “Let there be light!” Then the surroundings will light up. Are you still a little excited.

In this horror game, players can only “see” the surroundings by making sounds in the darkness. The biggest feature of the game is that it uses a microphone to pick up the sound. Enemies hiding in the dark can also “hear” the player’s hiding place. You have to consider when to make a sound to locate and when to hide quietly. If the player puts the microphone close to the nose, the tight breathing sound can make the overall gaming experience more challenging. Playing horror games with sound is simply too real.

Don’t look at the cuteness of the game “Ocean Rabbit”, it is actually very torturous. As the rabbit Bunpu who loves carrots the most, the player decided to jump into the sea alone to make a pilgrimage to the “Carrot Island” for the holiday destination in his mind. Along the way, he will encounter rocks blocking the way and delicious carrots. Whether it is avoiding or eating carrots, You need the player to shout and jump to complete it. It depends on whether your voice is loud enough.

Through this meeting, combining the range of pitch that can be selected, and the reactions of animals in the program “Animal World” that have been watched on electronic media in the past, when facing crises, I proposed several commonly used and selectable ones. In terms of whether to make 2D or 3D games, we decided to choose 2D as the representation of the specific screen.

In the end, after discussion, we decided that the protagonist chooses a cat.Here are some sources of inspiration for my creation.

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