Week 3 Character design

Regarding the character, we chose to be a cat. After reading some references, I decided to use Lulu’s big tail, big eyes, small ears and a piece of black on Pikachu’s tail to create this kitten.

At the beginning of the painted version, we tested it and found that the lines were too thin and some details could not be viewed well, such as falling dust.

This action was originally designed to rotate 90°, but later found that the angle is too large and the effect is poor

In order to express the feeling of being suddenly scared, after turning the head and using the small symbol next to it, the feeling is still not obvious, so I added a frame larger than the normal state, and the next frame returns to the normal size. There is an effect of recycling, and the mood change is more natural

In addition, in order to have the effect of jittery lines, all the previous paintings were all painted once, and then there were a few changes that only changed the moving parts, and I felt that it could highlight the key points.

This is the initial state of the cat. As the sound changes, I designed some actions to match the game.

With a slight voice, the kitten does not respond irritatingly and appears docile.

This is to be irritated by the sound to cover the eyes.

Under moderate stimulation, the kitten pulls up the clothes.

Stimulus continued to strengthen, hid under the table, his tail stood up, indicating that he was frightened.

Finally, the cat fainted under the stimulation.

Because I’m doing a 2D animation, every frame of animation must be drawn frame by frame. For the smoothness of the picture, I chose 12 frames per second.

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