Image-based lighting (IBL) settings (2)
First capture the environment map. This image can be taken by the camera in the real world (HDR is recommended for better results). It can also be rendered in real time via the camera in the game.


AOV
The light in one space allows us to decompose the beauty and render it into multiple light renderings. In addition, for each lighting rendering, we can decompose it into food according to the shading components (diffuse component specular component and subsurface ghetto component).



Render separately



Select Transform> SphericalTransform to insert a SphericalTransform node after the HDR image. You can use this node to convert HDR images to spherical map images. In the control of the node, select Input Type and Output Type.

Add contact shadows and reflections


