12 principles of animation

These principles form the basis of all animation work and are relevant for a number of different fields. The most obvious use is for animating a character , these rules are also an invaluable guide in other areas
Bouncing ball

In the first class. We learned to make a simple ball bouncing animation
I did not add deformation or squeeze during the fall, because I am not very familiar with the Maya , too much operation may affect the work.
Bouncing ball maze
This is a simple device to reflect the trajectory of the ball. Create several polygons in Maya, adjust the position, and then let the ball move along the prescribed route.

Because the scene is not saved, some process diagrams cannot be added. Generally speaking, 3D computer animation is a new challenge for me. I need to explore a whole new field. It may be difficult for me, but it is still very interesting.