Week 2 Walking cycle

Walking is the most common takeaway. This is an action that we watch and do countless times every day, but we don’t necessarily observe and analyze this action. Once we walk on paper or on a computer, it is not easy.

In the animation production clock, we are used to setting a heel off the ground to touch the ground again as one step. Take one step alternately with both feet as a cycle. Normally, the distance between the two steps should be the same, and the stride error of each step will not exceed 1 cm.

This diagram from John McMurrough clearly shows the trajectory of a character’s movement(1 step=24 frames=1 second). Thanks to the abundant teaching resources on the Internet, animation learning would be extremely difficult without these reliable materials

At first, I did a loop directly, and forgot what the teacher said in the class that I had to do one action one by one, which resulted in poor results.

Summary

With the reference given by the teacher, it is not difficult to do it, but it takes time and patience to do each movement well, instead of being lazy and relying on loops, I will seriously do each key movement afterwards.

Through the study of the course, I learned that the tail must be moved once during the jump. The body of the fox jumps for about one second (24 frames) at a time, and the movement of the tail ends in 36 frames.

reaches the top (frame 12), the tail is at the bottom of the whole process. When the fox touches the second cube (at frame 24), due to the influence of inertia, his tail is at the top of the whole process, and then slowly swing for a little bit while.

This is my reference. Although there are still many problems with what I do, I will continue to work hard.

Summary

Through this week’s study, I have a preliminary understanding of the rules of the tail bounce, but to make a complete and smooth animation, more practice and a deeper understanding are needed.

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