Week 3 Character walk

Walking is a basic human behavior, and walking is also the most common form of motion in animation. How to express the fun of walking in animation will test an animation creator’s basic motion modeling ability. It not only contains the animation rules in its walking, but also contains rich sports aesthetic connotations. Different characters will show all kinds of walking gestures without knowing how to create animation designers. It is particularly important to study the character, mood, body shape, age and other breaths that animated characters bring to us in the design of animation. Mastering the rules and techniques of human walking motion is the basis of the characters in the animation movement.

Footsteps play a basic role in the process of walking. Human footsteps move with the movement of retreat, so the fulcrum of the whole body’s center of gravity is that it cannot be called. In animation language, it is a follow-up movement. The transition in the up and down movement of the foot changes with the flexion and extension of the leg, and the heel maintains an arc in the movement trajectory. The heel plays a role in guiding an action throughout the movement of the foot step. It first accepts the weight of the body. The foot is second, it moves with the heel.

During normal walking, the center of gravity often shifts from one foot to the other. Each time you lift your foot, this foot will carry the weight of your body forward and shift the center of gravity to the side of the other foot. The shoulders also always move in the opposite direction to the hips and legs.

This time I completed each movement manually. The teacher asked us to bind a parent-child relationship. I chose a mobile phone. In the process of doing it, I also encountered problems. I used the rotation to adjust the toes before, recording The key frame is also pressed “S”. Later, I found that there will be a lot of problems. You can adjust it directly with Roll on your toes. Record the required key frame separately, which will reduce a lot of errors.

Summary

Through this whole-body walking cycle, I learned to manually record key frames and the balance of some parts of the body. I developed a good habit, which can reduce many mistakes afterwards. I still have much to learn.

Leave a Reply

Your email address will not be published. Required fields are marked *