FMP 13 Summarize

This blog records the software I used in this FMP, the knowledge I learned, the difficulties and solutions I encountered.

Software:

Rigging: Maya

Animation: Maya

FX: Maya

Storyboard: Photoshop

Editting:Premiere

Rendering: Maya

Learned:

The lighting layout of the scene, the body mechanic and the walking animation were reviewed. The use of Bullet special effects, as well as more proficient use of the graph editor.

After selecting the story, in order to better do a better metaphor animation, I carefully thought about how to express the character of each character and the integrity of the story. So I read some books about the lens to help me show the storyline better.

Although what I did this time is not very good, there is still a lot of room for improvement. I will be more adept at doing animation in the future, and I will continue to make progress while exploring.

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