This week is mainly for testing the game. We imported the animation into it and tested it, and found that it lacked a little transition effect, so we modified it.
After the first test, I found that the frame rate was a bit high and the jitter frequency was too fast, so we reduced the frame rate.
In general, our project is proceeding fairly smoothly. We are always looking for ways to make team collaboration closer, so that cross-professional connections become coordinated. It is very important to communicate and position within the team in a timely manner in order to clearly define the common goal of the team. Having a common goal will increase cohesion. All members are working hard, helping each other and cooperating with each other.
In the process of this cooperation, I feel that the team is a group of interdependent individuals, working hard to achieve a common goal and urging each other. The team needs to use resources to improve productivity and clarify the roles in the team. Everyone knows what they should do, but the leaders in the team are always changing because everyone’s role is very important in the development process. Meaning, sharing decision-making and responsibilities with each other, and promptly putting forward requirements and modifying one item, is to enable a team to have better cooperation
The skills I learned include the production of 2D animation, teamwork and cooperation, and learn from each other with the team members to help each other.