Presentation

The application of 3D technology in 2D Animation

In today’s rapidly developing society, the continuous development of technology has prompted many 2D animations to incorporate 3D animation production technology. Through the fusion application of 2D animation and 3D animation, the visual effects and artistic expression of animation works have been improved. Two-dimensional animation has the advantages of beautiful pictures and smooth lines. With the development of information technology, 2D animation has been further developed. On this basis, 3D animation is gradually produced and matured, which brings stronger visual impact to people. The use of 3D technology is of great value for 2D animation. Many 2D animations no longer use a single 2D animation technology, but use a combination of 2D and 3D animation technology, through their respective strengths and advantages Greatly improve the visual effects and artistic expression of cartoons.

 Production method

2D animation is different from 3D animation. The perspective relationship of two-dimensional animation is poor, and the flexibility of the lens is not as good as that of three-dimensional.

For example, in “Prince of Egypt”, the 2D and 3D technologies are effectively integrated, and the advantages of the three-dimensional scene are fully displayed in the lens, and then the two-dimensional characters are switched to give the audience a strong visual impact.

The rendering ability of 3D technology is extremely strong, and it can achieve any plane effect you want to render. Although CG can be used unlimited in actual production, it is difficult to integrate the character into the scene if there are too many CG pictures. The most important thing is to integrate hand-drawn CG pictures to complete the simulation of buildings in reality.

“Prince of Egypt” is an animated cartoon produced by DreamWorks in 1998. A large number of computer special effects are used in the film. Out of a total of 1192 shots, 1180 are computerized. The production of “Prince of Egypt” contains a lot of complex effects and scenes. In addition to using the Animo system, the developers have also developed more than 120 Plug-ins, including motion blur, 3D rendering and image processing. Two-dimensional processing software used are: Photoshop, StudioPaint, Chalicc, Eddie and Elastic Realtiy. 3D software includes Alisa, Softmage, ,Houdini, PowerAnimator and Renderman. In a two-dimensional animation, most of the time the camera is stationary, use with 3D animation, the camera can move more freely, and the director can make it in a way similar to the actual production of real movies. For the animators at DreamWorks, creating these 3D scenes and models is a very difficult task, and compositing them with 2D animation is even more challenging. They use Animo’s photography table for synthesis. Animo’s photosheet tool allows animators to combine three-dimensional objects into two-dimensional animation scenes, which is also a huge breakthrough in film production.

Week 2: Film Language and the history of animation and film

The history of animation

Animation mainly done on computers cgi taking over animations bringing movies like frozen and track. Cgi means computer generated imagery. Basically. Try really small try, and tracking.A way of starting with emotion.When the only way. Come to life, only by. Child’s imagination. In the seventeenth century,a wide audience engage the illusion of moving.These moving images were considered as animation,since they were sister to move by human hand live in.The audience animation is. So many pictures of moving at once so fast too fast for the human eye that trick. Surprise into thinking that you are seeing an actual moving object.

1957 techniques were invented animation.Snow white was the first ever feature film created by Disney.Take a bunch of different new techniques.Use a real human movement all happen is they would film an actual person dancing, then the animators trace over the film frame by frame animation.First full-length feature film with technical and it raised over three million dollars shooting the roof of the box office and still famous to this very day.So animation works for the gave you clip on an explanation.

How to speak movie

  1. Wide shot : we can see the whole subject, let the action speak for itself an extreme close-up for exposition or disorientation
  2. Extreme wide shot  :Wider and wider field of view, according to the distance you see everything.
  3. Medium shot :is a partial body shot of the subject usually from the knees or waist up a two shot
  4. Angle: understand the high angle shot the camera looks down at the subject, and its opposite, the views for both generally a low angle ca make a person seem large . high angle make them seem small kind.
  5. After length and height,:we have depth now camera like a human eye doesn’t focus on everything at once, how much a camera focuses on. Called depth of field the distance

Mise en Scène:

A director starts by setting a scene by choosing a setting for the show. Whether it’s outdoors indoors or real place.

Props these can range from simple things like papers or complex things. We also show character like how these two characters choice of weapon emphasized their spiritual connection and ideological. Character can also be shown through costume.

Strong highlights with deep shadows creates a baroque painterly effect which in the Renaissance was called by the Italian name.

Space :that space was seen places elements both far and near to the camera drawing attention to the distance between them and the people. In shallow space, this scene is staged flatly emphasizing the closeness of the subject and background objects, or even.

Editing

The cut : like design where one shot slowly fades into another sharing the same space for a few seconds, another common special transition is the one where the second shot rolls over the first shot. Fade in and fade out its common way. between the start of one shot and another there could be hours days. And some trouble productions months so filmmakers develop the syntax of shots that make you believe that everything is happening simultaneously.

Cross the axis: The position and direction of the subject and the subject in the previous picture are inconsistent in the picture after the axis is crossed, and there is a contradiction in the lens direction, which makes the front and rear pictures unable to be combined.

Shot/reverse shot: Shot a close-up and reverse a closer to people.

Cross cutting :tab over theatre is that cutting allows you to easily jump from.One scene to another in film. Where the film jumps between two lines of action to show that they’re happening simultaneously.

Discontinuity editing /freeze time/ slow motion/ fast motion/ reverse motion: Time such as a freeze frame a single frame of film is stopped, they can show on or even. Time can also be manipulated with slow motion eclipse slowdown. Small speed and there’s also fast motion which speeds the action up often making it feel comical, and finally.

Jump cut:  first motion, which plays the action backwards giving it a dreamy field allowing for impossible things to happen. Impossible things can also happen between shots through intentional breaks and community the oldest and most famous kind of break

Match cut:  A proto human weapon is matched with a nuclear satellite millennia of military history summarized. Single cut, sometimes connection can be made by showing two shots in the same frame as in the case of the split screen. or more shots are sliced into the same frame showing simultaneous action or they can merge.

Single cut:sometimes connection can be made by showing two shots in the same frame as in the case of the split screen.

Montage : A expressed dissolves and overlays, but the oldest. Most paradoxically simple and complex editing technique. Is the montage from a French term. Meaning assembly or set up a montage is a quick series of shots. montage can also show on reality. Expressionism and dreams.