Houdini is a brand new software for me, and it is a new challenge for me. Maya is still in the stage of self-learning.
The main study this time is

Different from MAYA, the Houdini interface allows us to move or rotate the interface directly with the mouse.
Many operations can be performed in the object panel on the right

Enter the name of the object to be created in the [TAB] search panel, select the object to be searched, and create it directly. Remember to select the object you want to create, then right click on it in the properties panel.

Created a base sphere. Then follow the tutorial video and create a box in the same way. If you want to switch between viewing boxes, you can click the blue mark on the right side of the [Sphere] panel. After hiding the sphere, you can observe the box.

[Parameter] in Houdini can be displayed by clicking [P] on the keyboard.

Different from MAYA, the project folder in Houdini does not have [Scene]. Scene data in Houdini is usually very small. In most cases, the main file is stored in [Desktop Folder].
Rock practice.
Create [Sphere] first, then select [Polygon] in [Primitive Type].

Select [Flat shaded] to observe [sphere].
Change the location attribute of the noise [Attribute Names] to [P].

Add [null] node. [null] has a certain shape, which helps us find the current item more easily.

Change the values of [Noise Type] and [Element Size] in [atribnoise]. You can also add more details in [Fractal] and [Deformation].

The ultimate rock.

Making of the wooden house
Create two [geo], create [box] and [testgeometry_tommy1] respectively.
Adjust the value on the [box] property so that the model will stay on the horizon when you increase [Size] on the y-axis.

Select points and create transform nodes
Alt+drag = copy , Create boolean

Polyextrude-thickness, Reverse-normal reverse , Roof-two extrusions

The ultimate wooden house.
